SAN FERNANDO VALLEY PRIVATE SCHOOL LEAGUE 

Revised – July 25, 2017

These rules are for clarification or to note exceptions to CIF rules.

CIF rules apply to any situation not included here.

GAME AND SUBSTITUTIONS

1. Games will be 6 innings or 1½ hours. No new inning may start after the time limit. A minimum of 4 innings

must be completed for a game to be official. Regardless of the number of innings played, no new inning may

start after the time limit has expired.

 

2. Tie scores will cause extra innings only if the time limit allows.

 

3. All games must end on a completed inning unless the home team is ahead. If time expires in the middle of an inning, that inning must be completed. In the event of darkness or rain, the score will revert back to the last completed inning.

 

4. If one team scores 5 runs in an inning, that half of the inning will be over. The only exception is the 6th inning.

 

5. There is a 10-run mercy rule. If a team is ahead by 10 or more runs after 4 innings, the game will be over.

 

6. There will be 9 players on the field at the start of the game. A minimum of 8 is needed to continue to play.

 

7. The reentry rule will apply to all divisions. Junior High divisions may use a designated hitter (DH). Refer to CIF rules for changes and substitutions.

 

8. There may be no questioning of an umpire’s strike zone.

 

9. If any coach, manager, or other non-player in the bench or dugout area is ejected, the game is immediately declared a forfeit.

If that individual is an adult, they must leave the premises immediately . If the ejected individual is not an adult, they should be moved away from the field, under the supervision of a responsible adult. The game will not continue, even as a practice game.

No exceptions!

SOFTBALL - PITCHING

 

Pitchers must:

1. Begin with the pivot feet in contact with the pitching rubber and the other foot in contact with or behind the mound.

2. Present the ball in front of them for one full second.

3. Take only one step in a forward direction before releasing the ball.

4. Pass the hip only once in a forward direction. Dropping the arm to the side is not considered a pass of the hip.

5. Pitch the ball in an underhand manner. In elementary divisions, pitchers are limited to 9 outs per game.

PLAYING FIELD AND EQUIPMENT

1. Bases shall be 60 feet for all divisions.

2. The pitching rubber will be 40 feet from home plate.

3. There will be a circle drawn around the pitching mound that measures sixteen feet in diameter.

4. Home team is responsible for the official score book and scorekeeper.

5. The home team is responsible for providing one new game ball. The visiting team should provide a new or fairly new game ball.

6. Catchers must wear a protective mask and helmet. Shin guards and chest protectors are mandatory.

7. Each player must have jerseys of the same color, shorts/pants of the same color, and matching socks. All uniforms must have numbers, at least 4” high, on both the front and back. Any player not in a full, complete uniform may not play. No exceptions!

8.No metal or detachable cleats may be worn. Rubber (molded) cleats are permissible.

9.There is no restriction at all as to what type of glove can be worn at a position.

10.The minimum size of the field to host games will be 110’ foul lines.

BATTING AND BASE RUNNING

1.The hitter must be in the batter’s box when contact is made with the ball.

 

2. A batter must make an effort to get out of the way of the ball being pitched.

 

3. A batter-base runner may overrun first base. Once an attempt is made to advance to second, the runner may be put out.

 

4.Players may attempt to steal as soon as the ball leaves the pitcher’s hand. Stealing home is not allowed (runner is out), unless there is a play at any base.

 

5. A player leaving the game early will be charged an out when her spot in the line-up comes unless there is an

available substitute. Subsequent times this spot is skipped and no out is charged. This rule does not apply when

a player is injured.

 

6. Batting helmets are mandatory for all batters and base runners. A player who intentionally throws a helmet off

while running will be automatically out. Other runners may continue to advance at their own risk.

 

7. Players must slide into home if a play at the plate is imminent. Failure to do so will result in the runner being

declared out if contact is made with an opposing player. Sliding is permitted at all bases.

 

8. Flagrant contact at any base will result in a player being ejected from the game.

 

9. Any player who throws the bat will be given a warning. The second time he will be called out.

 

10. There will be no dropped third strike rule. If the 3rd strike is dropped or missed by the catcher, the runner is out and may not advance to first base.

RULE CLARIFICATIONS

 

INFIELD FLY RULE:

Runners on first and second or first, second and third with less than two outs. On a fair fly

ball that can be easily caught by an infielder, the batter is automatically out and the runners may advance at their

own risk.

 

OVERTHROWS:

If the ball goes off the playing field and into an area that is

out of play, the ball is dead and runners receive the base they were headed toward plus one. If the ball remains in the field of

play (any area that is not a dead ball area), runners may advance without restriction.

CIRCLE RULE:

If the pitcher has the ball and is in the pitching circle, the runners must either return to the last

base or advance to the next base. Any change in direction will result in the runner being called out. If the pitcher

fakes a throw on the runner or makes a play on any runner, it releases all runners.

© 2004-2017 Certified Officiating. All rights reserved.

SOFTBALL RULES

3. Free throw line violations are to be strictly enforced for all levels.

Stepping on or over the designated line before the ball contacts the rim is a

violation.

4. During free throws, non-shooting team is required to

fill both lane positions above the block.

The offense occupies the next spot, and the defense the third spot.

No players may line up below the block.

A maximum of three players may line up on each side of the lane.

BASKETBALL - FULL COURT PRESS

Definition of a full-court press: Defending the ball in the back-court after possession has been established

.

TRAPPING

1. In the 4C and 5C divisions, the defense may not trap outside the three-point line.

 

 

THREE-POINT LINE AND COURT/BALL SIZES

2. Three-Point Line - The three-point line will be used in all divisions when clearly and legally marked in its

entirety on the court. Temporary chalk lines do not constitute “clearly and legally marked.” It is also required

that the lines be complete. Shots from the “top of the key” will not count as 3 points, if the complete line is not clearly and legally marked.

3. Ball Sizes – Junior high boys and all 6th grade boys divisions will use the official (29.5”) mens' size ball.

All girls and 4th and 5th grade boys will use the official (28.5”) womens' size ball.

 

4. Minimum Court Size - To host home games, the court must be a minimum of 60’ by 40’.

CONTACT WITH BALL HANDLER / DRIBBLER:

The following acts constitute a foul when committed against a ball handler/dribbler:

1. Placing two hands on the player.

2. Placing an extended arm bar on the player.

3. Placing and keeping a hand on the player.

4. Contacting the player more than once with the same hand or alternating hands.

 

 

CONCUSSION OR SYMPTOMS OF CONCUSSION

1. The coach shall not allow a player to continue play in the game if a concussion is suspected. Prior to returning

to practice or competition, the athlete must be medically cleared by an appropriate health care professional.

Referees will have no duty to police concussions or concussions symptoms.

 

2. Visit www.nfhslearn.com for more info about concussions and concussion symptoms.

© 2004-2017 Certified Officiating. All rights reserved.

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